extends  StateBase

var battleField:BattleField

func enter():
	battleField = get_tree().get_nodes_in_group("BattleField")[0]
	#ownerNode.animations.play("Idle" + ownerNode.data.face)
	if not ownerNode.data.battleIsEnemy:
		battleField.openCommandBox()
	

func exit():
	pass


func run(delta):
	pass

